How to Play Cuban Continental

The complete family rules — contract rummy, Cuban style

Cuban Continental is a contract rummy card game — cousin to continental rummy, Phase 10, and carioca — played over eight hands by 3 to 8 players. Each hand asks for a different contract: a set of trios and escaleras you must collect before you can put cards down. Points are BAD — whatever is left in your hand when someone goes out counts against you. Lowest total after round eight wins.

The eight rounds

  1. Two trios
  2. One trio + one escalera
  3. Two escaleras
  4. Three trios
  5. Two trios + one escalera
  6. One trio + two escaleras
  7. Three escaleras
  8. Four trios

Trios y escaleras

A trio is three or more cards of the same number — suits don't matter. An escalera is four or more cards of the same suit in a row. Wilds can stand in, but there must always be MORE natural cards than wilds — two wilds need at least three naturals. (That one is a family ruling, and it is not up for debate.)

Your turn

  1. Draw — from the pile, or take the top discard if it's live.
  2. If you can, set down your full contract. Once you're down, you may also lay cards off on anyone's sets.
  3. Discard one card to end your turn.

¡May I! — the famous rule

The family's favorite part. When the player whose turn it is draws from the pile instead of taking the discard, that discard goes up for grabs — anyone who hasn't set down yet can call ¡May I! for it, even out of turn. If more than one person asks, the seat closest after the discarder wins it. There is no penalty draw in this house — but you took the card out of turn, so your hand grows by one with no discard to balance it. Every extra card is a card that counts against you if someone else goes out. Ask wisely.

Wild cards

Jokers and BOTH red aces are wild. In your hand they cost you nothing; black aces cost 25. A wild in an escalera can be replaced by the exact card it stands for — the wild then slides to an open end of that escalera.

Going out & doubling

Play your last card and the hand ends — everyone else counts what they're holding. Go out on the SAME turn you set down, before anyone else has set down, and every score that hand is doubled. The score sheet marks it ×2.

Scoring

Cards left in hand count against you: number cards at face value, face cards 10, black aces 25, jokers and red aces 0 (they were wild — holding them costs nothing). The winner of the hand scores zero. After eight hands, the lowest total takes the crown.

When the pile runs dry

The discards shuffle back in — once per hand. If the cards run out again, the hand ends in a stalemate: no winner, and everyone counts their hand.

Ready to play it instead of reading it? Cuban Continental deals the whole ruleset for you — the app enforces every rule above, so the only arguments left are about who really won the ¡May I!.

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